Dungeons and Dragons
Equipment
-
Club
Equipment Category
Weapon
Weapon Category:
Simple
Weapon Range
Melee
Category Range
Simple Melee
Weight
2
-
Dagger
Equipment Category
Weapon
Weapon Category:
Simple
Weapon Range
Melee
Category Range
Simple Melee
Weight
1
-
Greatclub
Equipment Category
Weapon
Weapon Category:
Simple
Weapon Range
Melee
Category Range
Simple Melee
Weight
10
-
Handaxe
Equipment Category
Weapon
Weapon Category:
Simple
Weapon Range
Melee
Category Range
Simple Melee
Weight
2
-
Javelin
Equipment Category
Weapon
Weapon Category:
Simple
Weapon Range
Melee
Category Range
Simple Melee
Weight
2
-
Light hammer
Equipment Category
Weapon
Weapon Category:
Simple
Weapon Range
Melee
Category Range
Simple Melee
Weight
2
-
Mace
Equipment Category
Weapon
Weapon Category:
Simple
Weapon Range
Melee
Category Range
Simple Melee
Weight
4
-
Quarterstaff
Equipment Category
Weapon
Weapon Category:
Simple
Weapon Range
Melee
Category Range
Simple Melee
Weight
4
-
Sickle
Equipment Category
Weapon
Weapon Category:
Simple
Weapon Range
Melee
Category Range
Simple Melee
Weight
2
-
Spear
Equipment Category
Weapon
Weapon Category:
Simple
Weapon Range
Melee
Category Range
Simple Melee
Weight
3
-
Crossbow, light
Equipment Category
Weapon
Weapon Category:
Simple
Weapon Range
Ranged
Category Range
Simple Ranged
Weight
5
-
Dart
Equipment Category Weapon Category: Weapon Range Category Range Weapon Simple Ranged Simple Ranged -
Shortbow
Equipment Category
Weapon
Weapon Category:
Simple
Weapon Range
Ranged
Category Range
Simple Ranged
Weight
2
-
Sling
Equipment Category
Weapon
Weapon Category:
Simple
Weapon Range
Ranged
Category Range
Simple Ranged
Weight
0
-
Battleaxe
Equipment Category
Weapon
Weapon Category:
Martial
Weapon Range
Melee
Category Range
Martial Melee
Weight
4
-
Flail
Equipment Category
Weapon
Weapon Category:
Martial
Weapon Range
Melee
Category Range
Martial Melee
Weight
2
-
Glaive
Equipment Category
Weapon
Weapon Category:
Martial
Weapon Range
Melee
Category Range
Martial Melee
Weight
6
-
Greataxe
Equipment Category
Weapon
Weapon Category:
Martial
Weapon Range
Melee
Category Range
Martial Melee
Weight
7
-
Greatsword
Equipment Category
Weapon
Weapon Category:
Martial
Weapon Range
Melee
Category Range
Martial Melee
Weight
6
-
Halberd
Equipment Category
Weapon
Weapon Category:
Martial
Weapon Range
Melee
Category Range
Martial Melee
Weight
6
-
Lance
Equipment Category
Weapon
Weapon Category:
Martial
Weapon Range
Melee
Category Range
Martial Melee
Weight
6
Special
You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren’t mounted.
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Longsword
Equipment Category
Weapon
Weapon Category:
Martial
Weapon Range
Melee
Category Range
Martial Melee
Weight
3
-
Maul
Equipment Category
Weapon
Weapon Category:
Martial
Weapon Range
Melee
Category Range
Martial Melee
Weight
10
-
Morningstar
Equipment Category
Weapon
Weapon Category:
Martial
Weapon Range
Melee
Category Range
Martial Melee
Weight
4
-
Pike
Equipment Category
Weapon
Weapon Category:
Martial
Weapon Range
Melee
Category Range
Martial Melee
Weight
18
-
Rapier
Equipment Category
Weapon
Weapon Category:
Martial
Weapon Range
Melee
Category Range
Martial Melee
Weight
2
-
Scimitar
Equipment Category
Weapon
Weapon Category:
Martial
Weapon Range
Melee
Category Range
Martial Melee
Weight
3
-
Shortsword
Equipment Category
Weapon
Weapon Category:
Martial
Weapon Range
Melee
Category Range
Martial Melee
Weight
2
-
Trident
Equipment Category
Weapon
Weapon Category:
Martial
Weapon Range
Melee
Category Range
Martial Melee
Weight
4
-
War pick
Equipment Category
Weapon
Weapon Category:
Martial
Weapon Range
Melee
Category Range
Martial Melee
Weight
2
-
Warhammer
Equipment Category
Weapon
Weapon Category:
Martial
Weapon Range
Melee
Category Range
Martial Melee
Weight
2
-
Whip
Equipment Category
Weapon
Weapon Category:
Martial
Weapon Range
Melee
Category Range
Martial Melee
Weight
3
-
Blowgun
Equipment Category
Weapon
Weapon Category:
Martial
Weapon Range
Ranged
Category Range
Martial Ranged
Weight
1
-
Crossbow, hand
Equipment Category
Weapon
Weapon Category:
Martial
Weapon Range
Ranged
Category Range
Martial Ranged
Weight
3
-
Crossbow, heavy
Equipment Category
Weapon
Weapon Category:
Martial
Weapon Range
Ranged
Category Range
Martial Ranged
Weight
18
-
Longbow
Equipment Category
Weapon
Weapon Category:
Martial
Weapon Range
Ranged
Category Range
Martial Ranged
Weight
2
-
Net
Equipment Category
Weapon
Weapon Category:
Martial
Weapon Range
Ranged
Category Range
Martial Ranged
Weight
3
Special
A Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net. When you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.
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Padded
Equipment Category Armor Category Str Minimum Weight Armor Light 0 8 -
Leather
Equipment Category Armor Category Str Minimum Weight Armor Light 0 10 -
Studded Leather
Equipment Category Armor Category Str Minimum Weight Armor Light 0 13 -
Hide
Equipment Category Armor Category Str Minimum Weight Armor Medium 0 12 -
Chain Shirt
Equipment Category Armor Category Str Minimum Weight Armor Medium 0 20 -
Scale Mail
Equipment Category Armor Category Str Minimum Weight Armor Medium 0 45 -
Breastplate
Equipment Category Armor Category Str Minimum Weight Armor Medium 0 20 -
Half Plate
Equipment Category Armor Category Str Minimum Weight Armor Medium 0 40 -
Ring Mail
Equipment Category Armor Category Str Minimum Weight Armor Heavy 0 40 -
Chain Mail
Equipment Category Armor Category Str Minimum Weight Armor Heavy 13 55 -
Splint
Equipment Category Armor Category Str Minimum Weight Armor Heavy 15 60 -
Plate
Equipment Category Armor Category Str Minimum Weight Armor Heavy 15 65 -
Shield
Equipment Category Armor Category Str Minimum Weight Armor Shield 0 6 -
Abacus
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 2 -
Acid (vial)
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 1 As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon.
On a hit, the target takes 2d6 acid damage. -
Alchemist’s fire (flask)
Equipment Category Gear Category Desc Weight Adventuring Gear Standard Gear This sticky, adhesive fluid ignites when exposed to air.
As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist’s fire as an improvised weapon.
On a hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.1 -
Arrow
Equipment Category Gear Category Weight Adventuring Gear Ammunition 1 -
Blowgun needle
Equipment Category Gear Category Weight Adventuring Gear Ammunition 1 -
Crossbow bolt
Equipment Category Gear Category Adventuring Gear Ammunition -
Sling bullet
Equipment Category Gear Category Adventuring Gear Ammunition -
Amulet
Equipment Category Gear Category Weight Desc Adventuring Gear Holy Symbol 1 A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic.
Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. -
Antitoxin (vial)
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 0 A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. -
Crystal
Equipment Category Gear Category Weight Desc Adventuring Gear Arcane focus 1 An arcane focus is a special item— an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item— designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. -
Orb
Equipment Category Gear Category Weight Desc Adventuring Gear Arcane focus 3 An arcane focus is a special item— an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item— designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. -
Rod
Equipment Category Gear Category Weight Desc Adventuring Gear Arcane focus 2 An arcane focus is a special item— an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item— designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. -
Staff
Equipment Category Gear Category Weight Desc Adventuring Gear Arcane focus 4 An arcane focus is a special item— an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item— designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. -
Wand
Equipment Category Gear Category Weight Desc Adventuring Gear Arcane focus 1 An arcane focus is a special item— an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item— designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. -
Backpack
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 5 -
Ball bearings (bag of 1,000)
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 2 As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side.
A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone.
A creature moving through the area at half speed doesn’t need to make the save. -
Barrel
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 70 -
Basket
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 2 -
Bedroll
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 7 -
Bell
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 0 -
Blanket
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 3 -
Block and tackle
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 5 A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. -
Book
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 5 A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section). -
Bottle, glass
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 2 -
Bucket
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 2 -
Caltrops
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 2 As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side.
Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage.
Taking this damage reduces the creature’s walking speed by 10 feet until the creature regains at least 1 hit point.
A creature moving through the area at half speed doesn’t need to make the save. -
Candle
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 0 For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. -
Case, crossbow bolt
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 1 This wooden case can hold up to twenty crossbow bolts. -
Case, map or scroll
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 1 This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment. -
Chain (10 feet)
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 10 A chain has 10 hit points. It can be burst with a successful DC 20 Strength check. -
Chalk (1 piece)
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 0 -
Chest
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 25 -
Clothes, common
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 3 -
Clothes, costume
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 4 -
Clothes, fine
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 6 -
Clothes, traveler’s
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 4 -
Component pouch
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 2 A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell’s description). -
Crowbar
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 5 Using a crowbar grants advantage to Strength checks where the crowbar’s leverage can be applied. -
Sprig of mistletoe
Equipment Category Gear Category Weight Desc Adventuring Gear Druidic focus 0 A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. -
Totem
Equipment Category Gear Category Weight Desc Adventuring Gear Druidic focus 0 A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. -
Wooden staff
Equipment Category Gear Category Weight Desc Adventuring Gear Druidic focus 4 A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. -
Yew wand
Equipment Category Gear Category Weight Desc Adventuring Gear Druidic focus 1 A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. -
Emblem
Equipment Category Gear Category Weight Desc Adventuring Gear Holy Symbol 0 A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic.
Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. -
Fishing tackle
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 4 This kit includes a wooden rod, silken line, corkwood bobbers, steel hooks, lead sinkers, velvet lures, and narrow netting. -
Flask or tankard
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 1 -
Grappling hook
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 4 -
Hammer
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 3 -
Hammer, sledge
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 10 -
Holy water (flask)
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 1 As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon.
If the target is a fiend or undead, it takes 2d6 radiant damage.
A cleric or paladin may create holy water by performing a special ritual.
The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. -
Hourglass
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 1 -
Hunting trap
Equipment Category Gear Category Desc Weight Adventuring Gear Standard Gear When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground.
A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long).
A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature.25 -
Ink (1 ounce bottle)
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 0 -
Ink pen
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 0 -
Jug or pitcher
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 4 -
Climber’s Kit
Equipment Category Gear Category Weight Desc Adventuring Gear Kit 12 A climber’s kit includes special pitons, boot tips, gloves, and a harness. You can use the climber’s kit as an action to anchor yourself; when you do, you can’t fall more than 25 feet from the point where you anchored yourself, and you can’t climb more than 25 feet away from that point without undoing the anchor. -
Disguise Kit
Equipment Category Gear Category Weight Desc Adventuring Gear Kit 3 This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. -
Forgery Kit
Equipment Category Gear Category Weight Desc Adventuring Gear Kit 5 This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. -
Herbalism Kit
Equipment Category Gear Category Weight Desc Adventuring Gear Kit 3 This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. -
Healer’s Kit
Equipment Category Gear Category Weight Desc Adventuring Gear Kit 3 This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. -
Mess Kit
Equipment Category Gear Category Weight Desc Adventuring Gear Kit 1 This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl. -
Poisoner’s Kit
Equipment Category Gear Category Weight Desc Adventuring Gear Kit 2 A poisoner’s kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons. -
Ladder (10-foot)
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 25 -
Lamp
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 1 A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. -
Lantern, bullseye
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 2 A bullseye lantern casts bright light in a 60-foot cone and dim light for an additional 60 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. -
Lantern, hooded
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 2 A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. -
Lock
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 1 A key is provided with the lock. Without the key, a creature proficient with thieves’ tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. -
Magnifying glass
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 0 This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite.
A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed. -
Manacles
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 6 These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check.
Each set of manacles comes with one key. Without the key, a creature proficient with thieves’ tools can pick the manacles’ lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. -
Mirror, steel
Equipment Category Gear Category Adventuring Gear Standard Gear -
Oil (flask)
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 1 Oil usually comes in a clay flask that holds 1 pint.
As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon.
On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil.
You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level.
If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. -
Paper (one sheet)
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 0 -
Parchment (one sheet)
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 0 -
Perfume (vial)
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 0 -
Pick, miner’s
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 10 -
Piton
Equipment Category Gear Category Adventuring Gear Standard Gear -
Poison, basic (vial)
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 0 You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. -
Pole (10-foot)
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 7 -
Pot, iron
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 10 -
Potion of healing
Equipment Category Gear Category Desc Adventuring Gear Standard Gear A character who drinks the magical red fluid in this vial regains 2d4 + 2 hit points. Drinking or administering a potion takes an action. -
Pouch
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 1 A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). -
Quiver
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 1 A quiver can hold up to 20 arrows. -
Ram, portable
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 35 You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. -
Rations (1 day)
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 2 Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. -
Reliquary
Equipment Category Gear Category Weight Desc Adventuring Gear Holy Symbol 2 A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic.
Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. -
Robes
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 4 -
Rope, hempen (50 feet)
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 10 Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. -
Rope, silk (50 feet)
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 5 Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. -
Sack
Equipment Category Gear Category Adventuring Gear Standard Gear -
Scale, merchant’s
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 3 A scale includes a small balance, pans, and a suitable assortment of weights up to 2 pounds. With it, you can measure the exact weight of small objects, such as raw precious metals or trade goods, to help determine their worth. -
Sealing wax
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 0 -
Shovel
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 5 -
Signal whistle
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 0 -
Signet ring
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 0 -
Soap
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 0 -
Spellbook
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 3 Essential for wizards, a spellbook is a leather-bound tome with 100 blank vellum pages suitable for recording spells. -
Spike, iron
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 5 -
Spyglass
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 1 Objects viewed through a spyglass are magnified to twice their size. -
Tent, two-person
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 20 A simple and portable canvas shelter, a tent sleeps two. -
Tinderbox
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 1 This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch—or anything else with abundant, exposed fuel—takes an action.
Lighting any other fire takes 1 minute. -
Torch
Equipment Category Gear Category Weight Desc Adventuring Gear Standard Gear 1 A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. -
Vial
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 0 -
Waterskin
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 5 -
Whetstone
Equipment Category Gear Category Weight Adventuring Gear Standard Gear 1 -
Burglar's Pack
Equipment Category Gear Category Adventuring Gear Equipment Pack -
Diplomat's Pack
Equipment Category Gear Category Adventuring Gear Equipment Pack -
Dungeoneer's Pack
Equipment Category Gear Category Adventuring Gear Equipment Pack -
Entertainer's Pack
Equipment Category Gear Category Adventuring Gear Equipment Pack -
Explorer's Pack
Equipment Category Gear Category Adventuring Gear Equipment Pack -
Priest's Pack
Equipment Category Gear Category Adventuring Gear Equipment Pack -
Scholar's Pack
Equipment Category Gear Category Adventuring Gear Equipment Pack -
Alchemist’s supplies
Equipment Category Tool Category Weight Desc Tools Artisan's Tools 8 These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency. -
Brewer’s supplies
Equipment Category Tool Category Weight Desc Tools Artisan's Tools 9 These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency. -
Calligrapher’s supplies
Equipment Category Tool Category Weight Desc Tools Artisan's Tools 5 These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency. -
Carpenter’s tools
Equipment Category Tool Category Weight Desc Tools Artisan's Tools 6 These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency. -
Cartographer’s tools
Equipment Category Tool Category Weight Desc Tools Artisan's Tools 6 These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency. -
Cobbler’s tools
Equipment Category Tool Category Weight Desc Tools Artisan's Tools 5 These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency. -
Cook’s utensils
Equipment Category Tool Category Weight Desc Tools Artisan's Tools 8 These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency. -
Glassblower’s tools
Equipment Category Tool Category Weight Desc Tools Artisan's Tools 5 These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency. -
Jeweler’s tools
Equipment Category Tool Category Weight Desc Tools Artisan's Tools 2 These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency. -
Leatherworker’s tools
Equipment Category Tool Category Weight Desc Tools Artisan's Tools 5 These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency. -
Mason’s tools
Equipment Category Tool Category Weight Desc Tools Artisan's Tools 8 These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency. -
Painter’s supplies
Equipment Category Tool Category Weight Desc Tools Artisan's Tools 5 These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency. -
Potter’s tools
Equipment Category Tool Category Weight Desc Tools Artisan's Tools 3 These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency. -
Smith’s tools
Equipment Category Tool Category Weight Desc Tools Artisan's Tools 8 These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency. -
Tinker’s tools
Equipment Category Tool Category Weight Desc Tools Artisan's Tools 10 These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency. -
Weaver’s tools
Equipment Category Tool Category Weight Desc Tools Artisan's Tools 5 These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency. -
Woodcarver’s tools
Equipment Category Tool Category Weight Desc Tools Artisan's Tools 5 These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency. -
Dice set
Equipment Category Tool Category Weight Desc Tools Gaming Sets 0 This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency. -
Playing card set
Equipment Category Tool Category Weight Desc Tools Gaming Sets 0 This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency. -
Bagpipes
Equipment Category Tool Category Weight Desc Tools Musical Instrument 6 Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. -
Drum
Equipment Category Tool Category Weight Desc Tools Musical Instrument 3 Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. -
Dulcimer
Equipment Category Tool Category Weight Desc Tools Musical Instrument 10 Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. -
Flute
Equipment Category Tool Category Weight Desc Tools Musical Instrument 1 Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. -
Lute
Equipment Category Tool Category Weight Desc Tools Musical Instrument 2 Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. -
Lyre
Equipment Category Tool Category Weight Desc Tools Musical Instrument 2 Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. -
Horn
Equipment Category Tool Category Weight Desc Tools Musical Instrument 2 Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. -
Pan flute
Equipment Category Tool Category Weight Desc Tools Musical Instrument 2 Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. -
Shawm
Equipment Category Tool Category Weight Desc Tools Musical Instrument 1 Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. -
Viol
Equipment Category Tool Category Weight Desc Tools Musical Instrument 1 Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. -
Navigator’s tools
Equipment Category Tool Category Weight Desc Tools Other Tools 2 This set of instruments is used for navigation at sea. Proficiency with navigator’s tools lets you chart a ship’s course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. -
Thieves’ tools
Equipment Category Tool Category Weight Desc Tools Other Tools 1 This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. -
Camel
Equipment Category Vehicle Category Capacity Mounts and Vehicles Mounts and Other Animals 480 lb. -
Donkey
Equipment Category Vehicle Category Capacity Mounts and Vehicles Mounts and Other Animals 420 lb. -
Mule
Equipment Category Vehicle Category Capacity Mounts and Vehicles Mounts and Other Animals 420 lb. -
Elephant
Equipment Category Vehicle Category Capacity Mounts and Vehicles Mounts and Other Animals 1,320 lb. -
Horse, draft
Equipment Category Vehicle Category Capacity Mounts and Vehicles Mounts and Other Animals 540 lb. -
Horse, riding
Equipment Category Vehicle Category Capacity Mounts and Vehicles Mounts and Other Animals 480 lb. -
Mastiff
Equipment Category Vehicle Category Capacity Mounts and Vehicles Mounts and Other Animals 195 lb. -
Pony
Equipment Category Vehicle Category Capacity Mounts and Vehicles Mounts and Other Animals 225 lb. -
Warhorse
Equipment Category Vehicle Category Capacity Mounts and Vehicles Mounts and Other Animals 540 lb. -
Barding: Padded
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 16 Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. -
Barding: Leather
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 20 Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. -
Barding: Studded Leather
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 26 Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. -
Barding: Hide
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 24 Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. -
Barding: Chain shirt
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 40 Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. -
Barding: Scale mail
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 90 Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. -
Barding: Breastplate
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 40 Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. -
Barding: Half plate
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 80 Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. -
Barding: Ring mail
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 80 Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. -
Barding: Chain mail
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 110 Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. -
Barding: Splint
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 120 Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. -
Barding: Plate
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 130 Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. -
Bit and bridle
Equipment Category Vehicle Category Weight Mounts and Vehicles Tack, Harness, and Drawn Vehicles 1 -
Carriage
Equipment Category Vehicle Category Weight Mounts and Vehicles Tack, Harness, and Drawn Vehicles 600 -
Cart
Equipment Category Vehicle Category Weight Mounts and Vehicles Tack, Harness, and Drawn Vehicles 200 -
Chariot
Equipment Category Vehicle Category Weight Mounts and Vehicles Tack, Harness, and Drawn Vehicles 100 -
Animal Feed (1 day)
Equipment Category Vehicle Category Weight Mounts and Vehicles Tack, Harness, and Drawn Vehicles 10 -
Saddle, Exotic
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 50 A military saddle braces the rider, helping you keep your seat on an active mount in battle. It gives you advantage on any check you make to remain mounted. An exotic saddle is required for riding any aquatic or flying mount. -
Saddle, Military
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 30 A military saddle braces the rider, helping you keep your seat on an active mount in battle. It gives you advantage on any check you make to remain mounted. An exotic saddle is required for riding any aquatic or flying mount. -
Saddle, Pack
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 15 A military saddle braces the rider, helping you keep your seat on an active mount in battle. It gives you advantage on any check you make to remain mounted. An exotic saddle is required for riding any aquatic or flying mount. -
Riding
Equipment Category Vehicle Category Weight Mounts and Vehicles Tack, Harness, and Drawn Vehicles 25 -
Saddlebags
Equipment Category Vehicle Category Weight Mounts and Vehicles Tack, Harness, and Drawn Vehicles 8 -
Sled
Equipment Category Vehicle Category Weight Mounts and Vehicles Tack, Harness, and Drawn Vehicles 300 -
Stabling (1 day)
Equipment Category Vehicle Category Weight Mounts and Vehicles Tack, Harness, and Drawn Vehicles 0 -
Wagon
Equipment Category Vehicle Category Weight Mounts and Vehicles Tack, Harness, and Drawn Vehicles 400 -
Barding: Padded
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 16 Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. -
Barding: Leather
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 20 Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. -
Barding: Studded Leather
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 26 Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. -
Barding: Hide
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 24 Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. -
Barding: Chain shirt
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 40 Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. -
Barding: Scale mail
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 90 Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. -
Barding: Breastplate
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 40 Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. -
Barding: Half plate
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 80 Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. -
Barding: Ring mail
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 80 Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. -
Barding: Chain mail
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 110 Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. -
Barding: Splint
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 120 Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. -
Barding: Plate
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 130 Barding is armor designed to protect an animal’s head, neck, chest, and body. Any type of armor shown on the Armor table can be purchased as barding. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. -
Bit and bridle
Equipment Category Vehicle Category Weight Mounts and Vehicles Tack, Harness, and Drawn Vehicles 0 -
Carriage
Equipment Category Vehicle Category Weight Mounts and Vehicles Tack, Harness, and Drawn Vehicles 60 -
Cart
Equipment Category Vehicle Category Weight Mounts and Vehicles Tack, Harness, and Drawn Vehicles 20 -
Chariot
Equipment Category Vehicle Category Weight Mounts and Vehicles Tack, Harness, and Drawn Vehicles 10 -
Animal Feed (1 day)
Equipment Category Vehicle Category Weight Mounts and Vehicles Tack, Harness, and Drawn Vehicles 1 -
Saddle, Exotic
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 50 A military saddle braces the rider, helping you keep your seat on an active mount in battle. It gives you advantage on any check you make to remain mounted. An exotic saddle is required for riding any aquatic or flying mount. -
Saddle, Military
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 30 A military saddle braces the rider, helping you keep your seat on an active mount in battle. It gives you advantage on any check you make to remain mounted. An exotic saddle is required for riding any aquatic or flying mount. -
Saddle, Pack
Equipment Category Vehicle Category Weight Desc Mounts and Vehicles Tack, Harness, and Drawn Vehicles 15 A military saddle braces the rider, helping you keep your seat on an active mount in battle. It gives you advantage on any check you make to remain mounted. An exotic saddle is required for riding any aquatic or flying mount. -
Riding
Equipment Category Vehicle Category Weight Mounts and Vehicles Tack, Harness, and Drawn Vehicles 2 -
Saddlebags
Equipment Category Vehicle Category Weight Mounts and Vehicles Tack, Harness, and Drawn Vehicles 0 -
Sled
Equipment Category Vehicle Category Weight Mounts and Vehicles Tack, Harness, and Drawn Vehicles 30 -
Stabling (1 day)
Equipment Category Vehicle Category Weight Mounts and Vehicles Tack, Harness, and Drawn Vehicles 0 -
Wagon
Equipment Category Vehicle Category Weight Mounts and Vehicles Tack, Harness, and Drawn Vehicles 40 -
Galley
Equipment Category Vehicle Category Mounts and Vehicles Waterborne Vehicles -
Keelboat
Equipment Category Vehicle Category Desc Mounts and Vehicles Waterborne Vehicles Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. These vehicles can’t be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A rowboat weighs 100 pounds, in case adventurers carry it over land. -
Longship
Equipment Category Vehicle Category Mounts and Vehicles Waterborne Vehicles -
Rowboat
Equipment Category Vehicle Category Desc Mounts and Vehicles Waterborne Vehicles Keelboats and rowboats are used on lakes and rivers. If going downstream, add the speed of the current (typically 3 miles per hour) to the speed of the vehicle. These vehicles can’t be rowed against any significant current, but they can be pulled upstream by draft animals on the shores. A rowboat weighs 100 pounds, in case adventurers carry it over land. -
Sailing ship
Equipment Category Vehicle Category Mounts and Vehicles Waterborne Vehicles -
Warship
Equipment Category Vehicle Category Mounts and Vehicles Waterborne Vehicles