Start of a story to be told for generations
You four are here in this forested area for a reason, the Guild of Adventurers have hired you sorry lot to investigate the rumors of a witch out in the woods nearby the City of Caelindor. The Noble in charge of the area has heard these rumors and wishes to try to get the witch under his control. Your job is as follows:
*Investigate the rumors that have lead you to this cottage in the woods.
*Try to convince the aforementioned witch to join the Noble of Caelindor's peerage
*If she resists, convince her through…. other means.
Your allies in this are two fairly new adventurers known as Noel and Xol. Noel is a human Monk standing at 5'4 and looks to be in his mid twenties. Xol is a goliath Barbarian and is about 6'7 with large blue tribal tattoos all along his barely covered body. You four have made it out to a cottage in the woods where most rumors agree the witch live. You four arrive with an eerie silence in the air.