Description
A thin twine is extended up to 20 feet wide and up to 30 feet high. The twine entangles itself around whatever makes contact with it.
Detecting/Disarming
- Detected with a DC 16 investigation check or 17 arcana check,
- Disarmed with a DC 13 dexterity check and DC 15 Arcana check
- If either fails, the trap triggers on whoever made the attempt
Damage
- 3d8 necrotic damage and target can't regain hit points until the start of next turn.
- If target is undead, the target also has disadvantage on all attack rolls until end of next turn