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  4. Chilling Twine

Chilling Twine

Description

A thin twine is extended up to 20 feet wide and up to 30 feet high. The twine entangles itself around whatever makes contact with it.

Detecting/Disarming

  • Detected with a DC 16 investigation check or 17 arcana check,
  • Disarmed with a DC 13 dexterity check and DC 15 Arcana check
    • If either fails, the trap triggers on whoever made the attempt

Damage

  • 3d8 necrotic damage and target can't regain hit points until the start of next turn.
  • If target is undead, the target also has disadvantage on all attack rolls until end of next turn
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